![]() ![]() ![]() Ability to transfer your hero from our previous game (Atom RPG).Multiple-solution quests, which actively change the city around you.Unique characters each with their own personality and a robust branching dialogue.A hardcore turn-based experience with huge amounts of character development paths, combat styles, skills, perks and distinctions.A large city with its own lore and dozens of varying locations to fight, trade, talk and explore in.There you must find what is thought to be humanity’s last hope in fending off the menace from outer space! ![]() I don't think it really has the legs to stand on its own and the added length just invited scrutiny it can't withstand.In Atom RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. I think maybe I would have enjoyed this more if it had remained a 10-15 hour expansion to ATOM, rather than being fleshed out with a bunch of unnecessary padding into a full game. A few nice bits of writing and mystery - something the team does very well - but overall not something I really even wanted to finish once I got rolling. Getting to the upper area finally was especially shocking - seriously? It's one room, two buildings? The random encounters were tedious and interchangeable. Zero improvements to ATOM's already rather boring combat, starting with an endgame character (even if you roll a new one from level 15 instead of importing) takes away the only sort of interesting challenge of the first game, confining everything to one city was a huge blow to the creativity and personality of the setting, especially since the city wasn't especially large or developed in an urban sense compared to what was already present in ATOM. ![]()
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